One game which tried to capitalize on the popularity of cel-shaded animation unfortunately experienced adverse results. What stood out among the pack, at least commercially, were The Legend of Zelda: The Wind Waker, Tales of Symphonia and Sly 2: Band of Thieves. Cel-shaded games started to appear like mushrooms: Sly Cooper, Thievius Raccoonus, Dark Chronicle, Cel Damage, Klonoa 2: Lunatea's Veil, Viewtiful Joe and of course Jet Set Radio Future. Although dramatic textures were achieved with these early games, it lacked dynamic light-sourcing and outlines.Įven with the technological limits of the first batches of cel-animated video games, a small trend began to brew among game developers. However, the first criticisms then involved the quality of the appearances of the characters. Not to be outdone, Sony PlayStation released Fear Effect. To recap, the first successful application of cel-shaded animation in video games is with the Sega Dreamcast game Jet Set Radio. Whenever a new game will come up, many gamer geeks and aficionados would often ask about the quality of the cel-shade. Similar to comic books, emphasis can be given to drawings highlighting black ink outlines and contour lines.Ĭel-shaded animation, curiously, is more popularly associated with video games. Beginning with a 3D model, cel-shaded animation proceeds to create discrete shades which would give a flat look typical of 2D animation. The results may look simple but the actual process is quite complex. This is accomplished through non-photorealistic lighting. In a nutshell, cel-shaded animation aims to make computer graphics appear as though they were hand-drawn. Cels are the clear sheets of acetates wherein the classic 2D animation style of Disney films of the past were drawn. One key animation style to get that look is cel-shaded animation.īy the name of the animation style itself, it is clear how it is rooted in hand drawings. This is why even with advanced technologies now in the art of making things move from static images, computer graphics can still return to the look of hand-drawn animation. Drawing by hand will always be regarded as the beginning of animation.
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